Classes to be offered in Chattanooga and in Harrison

GENERAL OVERVIEW OF LEVELS AND SUBGROUP

PLAYer Level:  This is the Level in which all players begin the certification process.  From a youth development perspective, the level is designed for children ages 7-9. Players come to us with a variety of golf backgrounds and ages (7-18).  The curriculum includes Golf Skills, Golf Rules and Etiquette, Healthy Habits, and The First Tee Nine Core Values®.  The subject matter experts who designed the program indicate that multiple exposure to the core values and golf skills and playing within 27 hours of class time along with golf skills practice and application of the core values in a non-golf setting would be needed to acquire the knowledge and skills to certify at this level.

Not all players will need the 27 hours of class or as much time to practice the skills for two main reasons:

  1. Those players who come to the program with golf experience may not need as much time to develop their skills to the standard required to advance to the Par Level as someone who is new to golf.
  2. Some players may not need long to assimilate the values because they come with life experiences through which they have already learned some of the values.

Therefore, we are offering PLAYer Level in a number of ways in order to tailor the level to the players.  At first glance you may find this confusing.

Subgroups 3, 6, and 9 are for the players entering the program at the age the PLAYer Level is targeted to serve (7 & 8 year olds).  The players begin in Subgroup 3 and continue sequentially until they have completed the entire subgroup 9.   This will provide the recommended 27 hours of class that will be needed on average.  Some may test out after Player Level 9 Part 1.   Others may need additional exposure and practice to certify and advance to Par Level.

PLAYer Level, Subgroup 3 – Parts 1 and 2 (Ages: 7 & 8)

Players who are 7 or 8 years old may start in PLAYer 3 Part 1 and they will gradually progress through Part 1 and 2 and then to Player 6 Parts 1 and 2 and Player 9 Parts 1 and 2.

PLAYer Level, Subgroup 6 – Parts 1 and 2 (for those who have advanced from PLAYer 3) No-one begins in this subgroup.

PLAYer Level, Subgroup 9 – Parts 1 and 2 (for those who have advanced from PLAYer 6) No-one begins in this subgroup.  Players who complete this Subgroup should be able to pass the PLAYer Level Certification requirements.

The next two subgroups are for players who are older than the age that the Life Skills part of the PLAYer Level would be targeting.  These players should be able to grasp the Life Skills portion very quickly.  Due to strength and size and possible golf or other sports activities, these older players will probably be able to develop the basic golf skills and fundamentals rather quickly compared to the young players.  Players ages 9 and older will begin in PLAYer 9 Stage 1 and then advance to Stage 2.  Players 11 and older who are ambitious and focused may begin and finish in the Fast Track Subgroup.

PLAYer Level –  Older Subgroup –  Stage 1 and Stage 2  (Ages: 9 +)  Players who are 9 and older may begin in Stage 1 of this subgroup.  Half the material will be covered in Stage 1 and the remainder will be covered in Stage 2. Most participants will be able to pass certification at the completion of Stage 2 and advance to Par Level.

PLAYer Level – FAST TRACK Subgroup (Ages 11 +) Players who are ambition about developing their skills quickly should enroll in this Subgroup.  Classes are 3 hours long and cover a third of the curriculum each class.   The golf skills are introduced and then considerable time is spent honing skills. It is expected that players will spend considerable time practicing and playing in-between classes.  The fourth time class meets will be testing.  It is expected that all players will become PLAYer Certified and advance to the Par Level.

Par Level (PLAYer Certified and at least 9 years old)

The subject matter experts who designed the program indicate that multiple exposure to the Interpersonal Skills,  Self Management Skills and Golf Skills, Rules and Course management will require approximately 36 hours class time along with golf skills practice, playing rounds of golf and the application of Interpersonal and Self Management Skills in a non-golf setting would be needed to acquire the knowledge and skills to certify at this level.  The youth development aspects of this level are for players ages 9-11.

Subgroups 3, 4 & 5 – Details will be posted later.  All current Par Level Participants are to register in Par 3.

Birdie Level (Par Certified and at least 11 years old)

The subject matter experts who designed the program indicate that multiple exposure to the Goal Setting and Self Management Skills and golf skills and playing within 48 hours of class time along with golf skills practice and application of Goal Setting and Self Management Skills in a non-golf setting would be needed to acquire the knowledge and skills to certify at this level. The youth development aspects of this level were designed for players ages 11-13.  All Birdie Level participants will begin in Birdie 1.

Flights:

Birdie Level Flight 1 (Par Certified and at least 11 years old)

This Flight will meet once a week and learn set goals based on four criteria.  The goal will be relative to their Golf Skills, Playing Ability or  their Rules of Golf Knowledge.  They will also use Self Management Skills when working to reach the goals and playing holes.  Class will continue to introduce players to golf skills fundamentals and factors of influence, practice routines,  Rules of Golf knowledge and decision making on-course.

Birdie Level Flight 2 (must have completed Birdie Level Flight 1)

In this Flight players will learn to create process goals in order to reach the outcome goal they set in Birdie 1.  In addition, they will set another outcome goal and process goals related to anything else in their life that is not a sport.

Birdie Level Flight 3 (must have completed Birdie Level Flight 2)

In this Flight players will learn to monitor and adjust process goals in order to reach the outcome goals.  Players will continue to use Self Management Skills to hone their golf skills.  Players will continue to learn the Rules of Golf.

This subgroup should equip players to complete the Birdie Level Certification requirements.

*See Playing Opportunities beyond Class if you are ambitious about your game and would like to play with other The First Tee of Tennessee Chattanooga participants.

Eagle Level (Birdie Certified and at least 13 years old)

The subject matter experts who designed the program indicate that multiple exposure to the Interpersonal Skills and Self Management Skills and golf skills and playing within 60 hours of class time along with golf skills practice and application of Interpersonal Skills and Self Management Skills in a non-golf setting would be needed to acquire the knowledge and skills to certify at this level. The youth development aspects of this level are for players ages 13 and older.

Eagle Level Flight 1 This group will meet once a week to help players evaluate their golf games, wellness, practice routines,  Rules of Golf knowledge and decision making on-course.  The importance of building a network (Go-To Team) and how to built it will be addressed.  Their Golf Go-To Team will assist them in developing additional skills and ways to approach practice to help them advance as players.

It is recommended that players in this Flight participant in the Players’ or Tour Group.

Eagle Level Flight 2   This group of players will be at an age where they will be interacting with a larger and more diverse group of people in their daily lives and will be more involved in community.  Therefore,  it is very important that they learn to appreciate diversity and learn to handle conflict well.  The concept of the importance of diversity will carry into their golf games as they develop more and more shotmaking skills and learn when to use which skills.  Sometimes conflict is internal and active on the golf course.  In this group, players will learn to use their Self Management Skills and Resiliency Skills to handle conflict.

It is recommended that players on this Flight participant in the Tour Group.

 Eagle Level Flight 3. In this Flight, players will begin to take a serious look at how they want to live in community.  Will they be actively engaged in volunteering, in community activism, in politics, in religion?  What skills and interests do they have in mind that might lead to a possible career?  What careers are available in golf? What educational paths might they want to pursue related to golf aspirations and other career goals.  How do they plan to pay for their education? Do they want a family?  What standard of living do they seek?  How can they be someone others seek out for advice?  What skills are needed to be of service?

Golf at this level is more focused on developing as players.  All of the decision making and resiliency skills and self management skills are most essential at this point in golf development.  Actual skills can always improve but the recognition and application of skills is most important at this point.  This Flight will focus on how to play the best of your ability in a competitive environment, not just how to hit a chip or putt or any other basic skill.  It is recommended that most  players at this level also participate in the Tour Group.

*See Playing Opportunities beyond Class if you are ambitious about your game and would like to play with other The First Tee of Tennessee Chattanooga participants.

 Ace Level (Eagle Certified and at least 14 years old)

This is the most advanced level of the program.  It is extremely challenging.  Those who complete the Ace Level and continue to be involved in The First Tee of Tennessee at Chattanooga may qualify for scholarship money for college or trade school.

The Ace level is very individualized and requires a commitment from participant and parent or guardian.  Contact Coach Kathleen at KMcCarthy@TnGolf.org to learn more about this Level.

*Playing Opportunities beyond Class

Players’ Group (for those in Birdie, Eagle or Ace who are ambitious and more advanced golfers)

The Players’ Group is for those who are ambitious about improving themselves and improving as golfers and have met these requirements:

  1. Passed a playing test by scoring 60 or lower in 2 hours or less at Brown Acres Golf Course on the back nine,
  2. Passed an Intermediate Rules of Golf Test,
  3. Regularly attend the Level of the program for which they are qualified, and
  4. Complete assignments for the group in which they are enrolled.

The Players’ Group will meet frequently throughout the year to play 9-holes with a focus on applying the self-management, goal setting and interpersonal skills they have learned in the core curriculum to improve their scoring and enjoyment of the game.

If you want to be in the Players’ Group, email Coach Kathleen at KMcCarthy@TnGolf.org to sign up for the Rules Test and Playing Test. Players must pass the Rules Test before taking the Playing Test.

Tour Group (for those in Birdie, Eagle or Ace who are competitive golfers with ambition to improve)

  1. Passed a playing test by scoring 95 or lower for 18- holes in 4 hours and 15 minutes or less at Brown Acres Golf Course,
  2. Passed an Advanced Rules of Golf Test,
  1. Regularly attend the Level of the program for which they are qualified, and
  2. Complete assignments for the group in which they are enrolled.

The Tour Group will meet once a month to Play 18-holes as if playing a practice round in preparation for competition.  Play will rotate to area courses.  Attendance in class and completion of off-course assignments are required to play.  Hand written thank you notes must be mailed to the host course within two days.   If notes are not received within a week of play,  the player will be suspended from the Tour Group until the note is received.

Tour Group Members may also become part of a traveling team.

 

If you want to be in the Tour Group, email Coach Kathleen at KMcCarthy@TnGolf.org to sign up for the Rules Test and Playing Test. Players must pass the Rules Test before taking the Playing Test.